It’s been a long road from writing the original comic book series to writing the game. I’m forever grateful to Rob Curley at Atomic Diner Comics for entrusting me with the concept and asking me to write the scripts for Jennifer Wilde, and to artist Stephen Downey for his terrific work on the comics and covers.
Who would have thought that Stephen would go on to set up an Indie Game company, obtain the rights to adapt Jennifer Wilde into a point-and-click video game, and ask me to write the dialogue? It’s been a steep learning curve for me, because although I’ve worked in lots of different media, writing for video games was a true challenge.
But as I’ve discovered in life, doing things that are hard improves your skill set.
I’ve been so impressed with the level of commitment from the entire team at Outsider Games. They work rigorously to improve the game by testing, bug hunting and fixing, re-testing, tweaking and yes, testing the game again. My thanks to all them, especially artist John McFarlane for his gorgeous artwork.
Plus merci beaucoup to the kind people who backed this creation during its Kickstarter. COVID caused some major delays, but it’s wonderful to be at this point where you can download the play the game.
Here’s the trailer:
And the blurb:
At the start of the Jazz Age in Paris in 1921, young French artist Jennifer Chevalier becomes embroiled in death, espionage and revolution which takes her across France, England and Ireland, accompanied by the ghost of Oscar Wilde. A Point & Click 2D adventure with a unique comic book inventory design.
If this sounds like a fun game to you, then please give it a whirl!