Jennifer Wilde – the Computer Game
I’m pleased to announce that Outsider Games is partnering with Irish comic book publisher Atomic Diner and Northern Ireland Screen to adapt the comic book Jennifer Wilde as a Point & Click Adventure game.
I’ll be writing the script for the game, which is based on the original comic book series I wrote for Atomic Diner.
Here’s the official blurb:
At the start of the Jazz Age in Paris in 1921, young French artist Jennifer Chevalier becomes embroiled in death, espionage and revolution which takes her across the three nations of France, England and Ireland – ably assisted by the ghost of Oscar Wilde.
Jennifer believes the recent death of her father was no ‘accident’. Finding a chained locket in her father’s hotel, Jennifer attempts to use her childhood gift for talking to ghosts to call his spirit back. Unwittingly, the ghost recalled is that of Oscar Wilde, famous Irish playwright, whose affair with Jennifer’s father has bound his ghost to the locket.
Jennifer and Oscar find themselves involved in schemes of murder, ghosts and intrigue as they attempt to solve Jennifer’s father’s murder, and develop a deep friendship along the way…
Developed by Outsider Games and the team behind body-hopping, musical adventure game, Wailing Heights. Jennifer Wilde features black and white, ink washed 2D graphics that perfectly capture the aesthetic of the original comic book.
For updates on Jennifer Wilde, follow Outsider Games on Twitter and Facebook.
It’s been a lot of fun to return to these characters, and it’s been an interesting learning curve figuring out the intricacies of writing for computer games.